Ubisoft has figured out where it’s going to get its next billion developers to fill out all of the art and music required for its open world sci-fi game, Beyond Good & Evil 2. It’s you. Just as you’ll be able to create your own character in Beyond Good and Evil 2, you’ll also be able to fashion your own art and music and submit it to Ubisoft for possible use in the game. Guillaume Brunier, senior producer at Ubisoft, said at a press event that the company plans to make good use of all of the fans who signed up for its beta program, dubbed the Space Monkey Program. Above: Guillaume Brunier, senior producer of Beyond Good and Evil 2, talks about user-generated art.Image Credit: Dean Takahashi Those fans will be welcome to submit their own art to be used in various places throughout the “space opera” game. Those decorations could be artistic, crazy, or random. But they could very well help Ubisoft make the game feel more immersive and realistic. … [Read more...] about Beyond Good & Evil 2: Ubisoft plans to bring fan art and music into the game
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Rob “RobTV” Burney is a YouTube content creator, Street Fighter V pro player, and a contestant on Eleague’s new esports reality TV show, The Challenger. He lived with six other contestants in a house, Big Brother style, all of them competing for a spot in Eleague’s upcoming Street Fighter V Invitational. What’s at stake is a shot at a $250,000 prize pool — and bragging rights. The Challenger airs on TBS at 11 p.m. Pacific on Fridays, and the last episode will be on May 18. Burney was pursuing a business degree at Miami University in Ohio when he got the entrepreneurial itch. He decided to quit school and commit full-time to his YouTube career, and when he was searching around for something he was passionate about, Street Fighter V came to mind. “I always played video games, Street Fighter, heavily. When I went to do YouTube, I didn’t know I would be specifically doing Street Fighter. I didn’t know that I would … [Read more...] about This Street Fighter V pro is using a reality show to make a name
Welcome to Cheat Sheet, our brief breakdown-style reviews of festival films, VR previews, and other special event releases. This review comes from the 2018 SXSW Interactive Festival. For the documentary More Human Than Human, which premiered at SXSW 2018, directors Tommy Pallotta and Femke Wolting started with a hooky premise: to explore the current state of artificial intelligence, Pallotta (producer of Richard Linklater’s Waking Life) was going to try to replace himself with a robot. The directors set a robotics lab to work on the project, building a “camerabot” that was meant to scan faces, recognize emotions, train its camera on its subjects, generate questions, and interview them. As the dev team works on that project, Pallotta — a frequent onscreen presence, as interviewer and the intended final interviewee — fills the time by talking to other programmers, roboticists, and futurists about their AI projects or research, trying to build a sense of the … [Read more...] about More Human Than Human makes the state of AI look grim
BELLEVUE, Washington—I was about to sit down to play Valve's first new PC game series in five years. But this being Valve, the world's first press demo for Artifact was preceded by something almost equally rare: a speech from company cofounder Gabe Newell. The speech wasn't just a how-to of gameplay mechanics, nor was it focused on the day's major surprise reveal—that Valve had hired Magic: The Gathering (MtG) creator Richard Garfield four years ago to start working on this game. Instead, Newell gave a high-level overview of the game, with unexpected comments about the company's history, corporate structure, and economics. Valve devotees tend to scrutinize every word uttered by Newell; he's a five-years-ahead type of thinker in the games industry and generally plays his cards very close to the vest. And looking back, his Thursday evening speech feels like a compelling examination, and possibly a criticism, of where Valve has gone over the past few years. … [Read more...] about Valve’s making games again: Hands-on with Artifact’s digital trading cards
As we said farewell (or in many ways, good riddance) to 2017 and ushered in 2018, the technology world took stock of the trends that shaped the year and cast an eye towards the future in search of the next big thing. In the IT industry, predictions pieces appear as frequently as a blinking light in a data centre. But how do future gazing companies arrive at these predictions, which can range from the conservative to the utterly farfetched? More to the point, is the whole concept of annual predictions outdated given the breakneck speed at which technology is evolving? A formula in science is concise, it’s about expressing information clearly. The art of prediction in itself is a vital ingredient for business continuity and excellence. It’s an element of what every business is or should be striving for – to be able to predict and anticipate what current and future customers will need, before they even know it themselves. But how much of this process is actually led by … [Read more...] about Business technology predictions: an art or a science?
In Solo, the puzzles aren’t the only things that need answers. Indie developer Team Gotham presents players with an idyllic island filled not only with riddles but with peaceful activities that players can use to relax and think about deeper questions. The contemplative puzzler comes out on April 26 for PC, and it will be available in English, Spanish, and simplified Chinese. Solo has a minimalist art style with bright colors and simple geometric shapes, and an array of gentle creatures are available to befriend on a cheerful island. When players aren’t solving puzzles, they can relax by playing a guitar, feeding animals, or taking pictures of their surroundings. Team Gotham’s known for its last game, The Guest, a horror-tinged exploration game with puzzles to solve. The Spain-based studio teamed up with Deconstructeam‘s narrative designer Jordi de Paco, who recently wrapped on The Red Strings Club, an existential cyberpunk adventure. Solo seems quite … [Read more...] about Solo is a meditative island puzzler where you can make some animal friends
Hey, friend, have you heard the good word? About the blockchain? No? It's this idea of a distributed ledger that can't be retroactively altered and will certainly revolutionize... oh, hm, I'm losing you, aren't I. That's totally OK! Thankfully, the good folks at the Blockstack Berlin conference are here to enlighten the uninitiated with totally brilliant stock art. SEE ALSO: Say hello to Buttcoin and the community celebrating Bitcoin's fall Over the course of the March 2 conference the presenters focused on nifty stuff like "privacy, blockchain, information theory, and the decentralized community," but we should probably just start with the basics. And there's nothing more basic than the idea of new technology. Which, when you really think about it, is totally what the blockchain is. Um, kinda like fire. Yeah, fire. That's it. You can use "fire" (remember: blockchain) to do cool things such as make soup. But! It can also lead to burning down someone's house as an … [Read more...] about Berlin blockchain conference proves that dumb stock art is actually genius
Next time you play a video game, look down at the controller in your hand. Is it comfortable? Does it work well with the game you’re playing? Are your fingers all being used efficiently? If you could change one thing, what would it be? About 10 years ago, after permutations ranging from Atari 2600 joysticks to Sega Genesis “C” buttons, console game controllers arrived at something resembling a standard. A modern console controller must have: Two clickable sticks and a D-pad, four face buttons, a pair of triggers, a start and options button, and a pair of shoulder buttons. That configuration has held steady for at least one full console generation. The modern PS4 controller, Xbox One controller, and Nintendo Switch Pro controller all have more or less the same functionality as their predecessors. Of course, some people still think it’s time for new ideas. The Dreamcast and later the Wii U experimented with adding a screen to the controller, reasoning that more … [Read more...] about The Quest to Make a Better Video Game Controller
Two years ago, you were younger and lovelier. Your childhood was closer to you than it is now, and you had just seen Beyoncé’s Super Bowl halftime show instead of some other Super Bowl halftime show. Also, a series of Snapchats were compiled into a short video and tweeted by Riverside Polytechnic High School student Josh Holz. The Snapchats were of his friend Daniel Lara, who was wearing sneakers. “Damn!” he was always yelling at Daniel. And in one instance, “Damn, Daniel! Back at it again with the white Vans.” He sort of laughs in the middle of that sentence, the kind of failure-to-keep-composure that’s specific to the time in your life when you’re a teenager and you have basically no responsibilities other than laughing and, I don’t know, reading books. You’re certain that the 14-or-so people who matter to you the most are the only funny and interesting people on the planet and the only people on the same page as you. You … [Read more...] about Two years after Damn Daniel’s viral moment, do these teens still make you smile?
Way of the Passive Fist is a side-scrolling brawler … in which you never throw a punch. Rather than tussling with your enemies, it’s all about dodging, defending, and wearing them down until they run out of stamina. Then you simply push them over and move on. It’s the debut of Household Games, and it launches March 6 on PC and PlayStation 4, and March 7 on Xbox One. Alongside Way of the Passive Fist’s unique twist on the fighting genre, it’s also got a forward-thinking take on accessibility. At Double Fine’s Day of the Devs event last year, I spoke with Household Games founder Jason Canam about how the studio worked with AbleGamers charity and streamer HalfCoordinated to bake in accessibility from the very start. Players can remap every control in the game, play it one-handed, and adjust the difficulty level. Household Games also considered Way of the Passive Fist’s visual effects. Some players have trouble seeing or … [Read more...] about The IndieBeat: How Way of the Passive Fist’s animators helped make it accessible