EA surprised many with the sudden announcement of Apex Legends back in February, a free-to-play battle royale shooter that sees the publisher going toe-to-toe with genre mammoths PlayerUnknown’s Battlegrounds and Fortnite Battle Royale. Developed by Respawn Entertainment and set in the Titanfall universe, Apex Legends is a squad-based battle royale shooter where teams of three go up against 57 other players to try to gather loot and be the last person (or squad) standing. However, unlike Fortnite and PUBG, Apex Legends sees players take on one of eight classes, each represented by a unique character (imagine Fortnite mixed with Overwatch and you’ll be on the right track.) Whether that sounds like your kind of gaming or not, Apex Legends hit the ground running. It managed to reach a million players in its first eight hours and amassed 10 million players in three days. That’s good going. Really good going. Particularly when you consider that it took Fortnite two weeks (a fortnight!) to reach those same numbers. Similarly, it took Fortnite 24 hours to accrue a million players, compared to eight hours for EA’s shooter. However, things seem to have slowed down for Apex Legends with revenue dropping and Respawn opting to implement less-frequent, more meaningful updates in lieu of constant, smaller updates. Do we have another Fortnite on our hands or just a passing fad? Let’s not get ahead of ourselves and instead take a look at everything we know about Apex Legends. Apex Legends: the TechRadar verdict Apex Legends… [Read full story]
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