Nvidia unveiled its new Turing architecture and RTX 2080 graphics cards last month with a big promise of “six times more performance” than the previous generation, and the new ability to support real-time ray tracing in modern games. We’ve seen performance claims, some details about the Turing technical architecture, and many PC gamers trying to calculate how these new cards will actually perform, but I sat down with Nvidia last month to get an in-depth look at the new Turing architecture that’s powering this next generation of cards. It’s fair to say that there’s a lot going on. The big new feature of Nvidia’s Turing architecture is the ability to support real-time ray tracing in games. Ray tracing is a rendering technique used by movie studios to generate light reflections and cinematic effects. Cars, released back in 2006, was the first extensively ray-traced movie, and many studios now use ray tracing in modern films. Even rendering tools like Adobe AfterEffects, Maya, and 3ds max all support some form of ray tracing, and it’s a technique that’s considered the “holy grail” for video games. Nvidia has spent 10 years working on ray tracing for its Turing architecture, and it’s clear from the various demos that this isn’t just marketing jargon. Nvidia is starting to introduce ray tracing with the RTX 2080, and some of the early demonstrations have been impressive but limited to certain games. Nvidia’s Battlefield V demo showed off some real-world examples of how the game will be rendered… [Read full story]
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