Super Smash Bros. Ultimate feels like the series’ punchiest fighter yet, and I got that impression before Nintendo baddies like King K. Rool and Dark Samus were added onto the roster. Early versions of the game have been getting into fans’ hands at several events already, currently at Gamescom this week and my impressions here come from the San Diego Comic-Con version on display last month — which included early looks at Ridley and the Breath of the Wild version of Link. During a series of four-player matchups, I found that the game’s sped up style either meant I was wrecking my opponents quickly or wildly flying throughout the stage after getting hit by anything from a playable Splatoon Inkling to the Bomberman assist trophy. Faster characters moved so quickly that I sometimes had a harder time keeping track of where they were on the stage. And taking control of the slower, yet more powerful characters led to a different circumstance where I had trouble timing a blow against a speedy fighter, but when it connected they were often nearly KOed. And if you are fortunate enough to break open a Smash Ball that lets you unleash a big Final Smash move, get close to your opponents first or else you might end up wasting the attack. Final Smash moves like Ridley blasting a character against Samus’ ship or Cloud’s sword attack launch quickly after you press the attack button, and if you aren’t careful you might not hit anyone…. [Read full story]
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