After a successful reboot of the series in 2013, and a solid second installment three years later, Lara Croft’s Tomb Raider has established itself as a first-rate action-adventure franchise. But in some ways, that only makes the job harder for Eidos Montreal, which is developing the forthcoming Shadow of the Tomb Raider in conjunction with Crystal Dynamics. The novelty of the reboot came from the fact that it took Lara back to the beginning, before she had learned any of the skills needed to survive in the wilderness. How do you raise the stakes when your Tomb Raider is more powerful than ever? (Mild spoilers follow.) For Jason Dozois, the narrative director for Shadow of the Tomb Raider, the answer lies in telling a story about Lara coming to terms with her power — and understanding that she can be a destructive force if she isn’t careful. “It means going from someone who wants to possess relics to understanding there’s a greater purpose to that,” Dozois said. “And she’s still not there yet. She’s getting into things she doesn’t understand. And that’s what she needs to learn — that actions have consequences. She has tremendous power, but she’s still immature.” When it comes out this fall, Shadow of the Tomb Raider will find Croft at her deadliest yet. Eidos let me play two sections of the game. In the first, still in the early hours of the game, I was exploring one of the game’s signature tombs, jumping from one… [Read full story]
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