Nobody listens to a word I say. I might be a legend of the game and one of the most beloved footballers of my generation but as soon as I stick my nose in at half-time, all the energy is sucked out of the dressing room. Football Manager 2018 gives me all of the data I need to understand why the team are uninterested or unhappy, but I’m not convinced it gives me any meaningful or interesting tools to address those factors. On the pitch, I’m enjoying it as much as I ever have, but whether it’s a reflection of reality or not, I find the basics of dealing with a squad of sulks as tedious as Ashley Cole’s autobiography. In recent years, Football Manager has been making a slow but determined shift toward stronger role-playing elements. It began, in earnest, with a renewed emphasis on player roles and instructions rather than more abstract tactical sliders. Since then, the trend has been toward making a game about dealing with players as functioning human beings rather than a bundle of stats. This year’s biggest introduction, the dynamics feature that breaks down inter-squad relationships and cliques, is a natural extension of that… Read full this story
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